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Full name

Alex Villalba


3D Environment Artist


3D Modeler

Focus 360

Laguna Niguel, CA · July 2018 – Present

July 2018 – Present
• Optimizing models from outsource
• Setting cameras, lighting and material application for residential renderings
• Setting model homes to Focus 360's standard
• Create procedural substance materials
• Modeling and creating hardscape and landscape per plans using forest pack pro
• Finalizing images in photoshop
• Help and coordinate implementation of substance workflow

CG Generalist

Method Studios (Contract)

Santa Monica, CA · July 2017 – September 2017

•Low poly modeling and optimization fitted for device capability
•Created texture atlas’ with Substance Painter and Photoshop
•Unwrapped models and placed UVSs within atlas to appropriate texture space
•Placed assets in Unreal Engine according to the tone and look of the environment
•Optimized modeled assets by reducing tri count and reducing material draw calls
•Created multiple LODs for assets I modeled

3D Artist

MGI Design (Contract)

Malibu, CA · April 2017 – July 2017

•Modeled the architecture for homes from ground up, as well as assets like furniture and equipment
•Rendered homes using Corona Renderer
•Lighting for exterior and interior scenes in Corona
•Created realistic materials and textures in Corona

Lead 3D Artist

Alchemedia 3D

Irvine, CA · January 2014 – October 2016

•Rendering commercial retails and hospitalities using Vray and 3Ds Max
•Modeling/texturing custom assets in Zbrush and 3Ds Max
•Lighting for exterior and interior scenes in Vray
•Compositing final images in Photoshop
•Coordinating with clients and designers via over the phone and video calls
•Leading small teams of two artists on projects while handling solo projects
•Trained new artist to our standard pipeline, which included: modeling, naming conventions, library structure.


BS in Game Art

Art Institute of Orange County

Orange County · 2010 – 2014

2013 IEEE GameSIG (Group), UCI, California
1st Place for Best art. Honorable mention for Excellence in Innovation and Design.

High Poly Modeling, Low Poly Modeling, Texturing, Lighting, Baking Maps, Hand Painting, Composition, Color Correcting, Leadership Skills, Great Client Communication


Unreal Engine 4, 3Ds Max, Substance Painter, Substance Designer, Crazybump, nDo2, dDo, Photoshop, Zbrush, Headus UV Layout, Xnormal, Keyshot, Adobe Premiere, Adobe Lightroom, Marmoset Toolbag 2, Magic Bullet Looks